We raced there recently and that was the stable, but not necessarily fast setup. There is also a setup for Phoenix there to download. Non-Steam download links are on the ISI forum: Went back to single fastest line instead of 2 lines. Went back to one AI for online and offline. TDF Roughness added to bring track to lifeįixed lighting brightness and lightglow flickering To avoid lap up/lap down penalties common in online races when yellows come out while drivers are in pit lane.įixed some realroad textures missing alpha reflections layerĬoncrete walls use correct material. Pacecar release endpoint moved as close to finish line as possible. 45+5 (50mph)ĭisable cut track (as per Mountain Pk Speedway)Īs fields were approaching 30, online racers were starting to get cut track penalties in error. Speed limit adjusted back to correct speed. ![]() Pacecar release endpoint moved back to correct place. ![]() ![]() Designed to give drivers more space like in real life.įixed a bug where AI/Multiplayer would not start a race. ![]() There are some graphical issues, lighting issues, but the track drives beautifully. The racing surface has been reworked, adding support for Realroad, and adding banking on the apron. Yes, rFactor 2 has a large modding community that creates and shares mods for. Quick video describing the full process of how you install a new mod into rFactor2, ie new car or track.Please like and subscribe because future videos will. It is a conversion from an original scratch built track for Stock Car Evolution. There are many different types of mods available, including car and track. Phoenix International Raceway is a 1 mile "flat" oval.
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